LC#47 Quixel Megachallenge!


#104

great work oglu. will you post your comparisons stats for redshift and renderman when you finish.


#105

@ SpriteYeti how did you manage to get such a soft environment fog with renderman…?
i stuck here… all i get is a pixelated mess…


#106

latest renderman version… fog and dof still missing…


#107

I used a Cube volume and a PxrVolume with density float set at 0.010. Have to watch the colours you set for diffuse, mines set on HSV with v at 1.0, changing the settings can result in a solid fog volume that you can’t see through. For my animation runs I had my sampling set to 128 max and Pixel Variance at 0.2., dropping the Pixel Variance down to a production setting like 0.01-0.001 will take a long time to render with a volume. I also got help from the denoiser with it set to crossframe for my animation, it smoothed over the noise of the fog.


#108


Here is my entry. I just started.

Lighting Challenge #47


#109

haha i like the idea with yoda…

here my arnold version…


#110

my final for now… have to move on…
but maybe i find time to render them in a better quality…


#111

Nice comparative renders :slight_smile: It would nice to have somme feedback from you on render times and workflow. I think this could interest many people here (like me^^)


#112

:thumbsup:

@ oglu
I like more the vRay render somehow.
Maybe by putting more time on the renderman render you will get a nice image like SpriteYeti already did.
That picture from SpriteYeti looks really good.


#113

im also intetested… but first i need displacement, fog and dof running in all four… hope next week…
cheers…


#114

I would like to thank Oglu for the comparison work It’s really useful to see the same scene with different renders. Also a breakdown of the setup used (just a few wires) will be great :slight_smile:
Keep going
G.


#115

first numbers… no rendertimes yet but what i have so far…

scene conversion time until i see the first bucket…
fresh restarted maya…!

renderman ~25sec
vray ~25sec
redhsift ~25sec
redshift new framebuffer ~ 13sec
arnold ~7sec


IPR restart (no scene changes)

renderman ~20sec
vray ~9sec
redshift new framebuffer ~ 2sec
arnold ~1sec


IPR respond time after scene change

renderman ~2sec (does not pickup a lot of scene changes needs restart of IPR)
vray ~4sec
redshift new framebuffer ~ 2sec
arnold ~1sec


#116

@ oglu,

Awesome comparation.
So looks like Arnold try to be the fast.


#117

yes but its undersampling and streaming the data in the background… what you see after those 7 sec is just a pixaleted mess…
it does take a while until you see the same image like the other show from the beginning…


#118

[vimeo]237898965[/vimeo]
Here’s a couple more of my versions, plus a little video of my light tests with moving around the sun and the light coming through the trees.


#119

Can you guy re-upload textures? Thank you


#120

some little tweaks are missing on vray and arnold… and i have to think about relighting the redshift version im not happy with it…


#121

new Redshift render… got an Eval version…
thanks to the good Redshift support…
20min on a single 980Ti…

render color override done with the new Rendersetup in maya…


#122

nice render oglu, great mood


#123

Fist of all, thanks to Oglu for all the render comparisons. And also am I affected by paraedolia or did you add a skull on the background ? this is really a great challenge there are lots of great entries and also, in the spirit of the old challenges we’ve seen a lot of breakdown that are really helpful for anyone (all of us) that would like to learn more. I will go and add detailed feedback during this week. I also started preparing the new challenge but you still have time to give the challenge a spooky Halloween take ! Keep them coming ! G.