Thanks very much. Canât take credit for the composition of the elements because that came wit the file, however I worked the lighting around what I was given.
Thatâs great feedback. I have a basic blue in the skydome so I could experiment with mapping a ramp to that and see what happens. Iâd like to keep it simple rather than adding more lights and potentially loosing the nice feeling I achieved.
Ah, you got me. Thereâs is a reason - Itâs a giant spotlight!
I know sun rays are almost parallel but Iâve never understood why those âGod raysâ always emanate from a point. It does look cool how Iâve done it so I didnât change it. It is a bit over the top but Iâm just enjoying the Arnold volume scatter and colour temperature controls too much!

The set and lighting reminded me of a Paris morning so Iâve tried to add a bit of a story to the image by using two French vehicles and adding a sign.
Iâve got some stubborn noise in the headlight volumes. Not sure why that is because I have upped the samples. The IES lights illuminating the floor are different lights used only for the pretty patterns they make.
I also added a light inside the upstairs room. The layers of curtains are also getting a bit noisey probably due to the way Iâve done it. Iâm not sure what a good workflow is for net curtains.
Thereâs also a bit of glow added now in After Effects.
Donât know if Iâll bring in the textures or just leave it as it is. I quite like the flat paper style, it creates a surreal effect.

Before I forget, Iâd like to say thanks to the original model maker. Itâs a great model to play with. For everyone else just remember to delete the flies and cloth objects due to their heavy meshes.