LC #40 Junk Room


Please enjoy reading through this thread as an archive, but it is closed to new posts. You can still download the old models and also post your entry in order to ask for feedback here

[b]Hello to all ! So this is the first experimemtal merged challenge :wink:
as the title says it’s junk room

Pls download the obj here




This is a collection of objects found in a Jumk Room.
Carbdoard Box
Wodden Pallet
Wood Box
Mattress + Frame

These models are ONLY made available for educational purpouses for CGSociety Mini challenges
and they are NOT beign released into the public domain.

Please feel free to contact me If you like the model,
or if you wish to give some suggestions.

If posting your own rendered images or video of this scene anywhere out of this thread, please credit Roberto Ortiz for the modeling.Use any 3d software and techniques you would like.

[li]Changes to the scene are allowed but not required.
[/li][li]Post your work in progress by replying to this thread so you can receive feedback
[/li][li]Feel free to share any extra information or breakdowns to show your techniques or lighting set-up.
[/li][li]Ask questions and give feedback
[/li][li]Enjoy yourself!


Downloaded the model but only a room is showing up at the moment. Is this an obj or an abc file? Thanks.



File Fixed :wink: thanks for letting me know :wink:


Thaks. The file has http:// added to the end of the link. Can down load the file but have to delete that part at the end of the link.



fixed again… I need sleep :)))


if anyone has other format pls let me know so I can share it :wink:


Ive never actually posted any of my challenge work on here before but I think this time around I will man up the courage. Just thought I would post what I was thinking after a couple hours of roughing out a couple ideas and landing on this one. Just finished reading Ready Player One again so I guess its fresh in my mind. I am using Renderman 19 which is not getting along at all with the nonmanifold geometry and triangles so I will probably have to remodel most of the main room. When I do, if no one has posted a .ma Ill be sure to upload it.



First of all, Hello! My account might not seems new but I’m new to posting my work here. I was playing around rendering as a hobby for a while and I would like to learn more about this. So I think participating in this challenge will be a good experience while it can be fun at the same time.

Now let’s talk about my work. After playing around the scene. I love the floor tile and thinking about some reflection on it will add a lot of interesting detail into the scene. I do experimenting in placing some light and the color scheme. And this is the result.

Next thing to do is texture and material work, Dust, Dirt, Scratch. Maybe some more props. I’ll update the the next WIP as soon as possible. And I would love to have any comments from you as it will help my work getting better. Thank you.


Firstly I have been watching these challenges for some time now - I think they are great.
Lighting is my main interest in 3d! Many thanks to the people invovled in providing their time, models etc. In the past because of time restrictions I haven’t been able to take part, but at the moment I do have some free time - so I thought I would give it a go.
But like Iceman10129 pointed out above there is a lot of problems with the geometry. It is a triangulated mess, non manifold geometry. The carpet is intersecting itself, the open drawers are filled in with a reversed face. Lot of weird shading, extra faces etc. It looks very odd when opened in Maya 2016, and in Maya 2015 renderman doesn’t like it at all.
I don’t want to sound ungrateful but It really needs to be re-modelled properly. I am not that keen to re-model a file which is not mine.
Shame - Maybe next time
Many thanks


I also have been wanting for ages to get into the action on the Lighting Contests, but have mainly held off due to a normal mess in the meshes and such. And while, yes, things are Triangulated and such, the Scene is pretty much easy to get through and Clean up.

At the moment, am working on cleaning it up cause it will be worth it, and not too much of a problem to do so. Only problem, am heading off to Stuttgart tomorrow, so might not get this done until this coming Monday or so. But, when I am done, will post at least a Cinema 4D Version, perhaps in other formats.

As a note, Cinema 4D has a nice Un-Trangulate Function as well as a Clean Up (Optomize Function) that does wonders… Think most of the errors happen when exporting out to the various formats

Note, here is a link with some tips



Even I’m stuck with the geo cleaning. Found this informative tutorial on clean up in Maya.


Working on some textures and shaders. Not sure exactly what I want the render to be but I am figuring it out as I go along.


Geometry is giving me too much troubles in 3ds max :frowning:


Updated new files ! :wink:
Pls check them. I’ve done a quick render in C4D and they seem to work


Hi all,
first test with mantra…no textures yet. No post and a lot of detail to come.


I’m rarely having spare time from my day time job now, Things getting busy on passed week. Still I’m feeling bad if I don’t update any of my progress. So here is some of texture work I’ve done. Not finished yet though. Things will get even dirtier from now on.


Hi there! Coming here after a long time!

Here’s the first iteration. Have only worked on the composition and base lighting so far. And I’m starting to unwrap the meshes (they’re unusual, some of them)

Would love hear any feedback on this!


Here is my progress in texturing. Changing the daytime to evening or late afternoon.
Hope u like it.


Hi folks,

here is my first try with Corona Alpha 6.1, aiming for a neon street exterior. I am hoping to do all the textures with Substance Designer, hopefully most of it procedurally.