When I first saw in the challenge rules post that there was an interest in importing the scene into a real time game engine I was pretty excited. I work with Unity some at work and thought this would be a cool scene to play around with.
Unfortunately this scene would need a complete rebuild to be usable in any game engine, I have fixed some parts already just for my still render. There are so many wasted polygons, unwelded vertices, broken normals, and other issues due to being created from a CAD program that it would kill performance in real time. I’ve worked with many CAD drawings creating 3D architectural renders, CAD files tend to be messy from multiple people working on them, multiple versions and changes, and from the CAD persons point of view they don’t have to worry about vertices, polys, or rendering most of the time.
I think it would be really fun though to have some of us work together on a scene that could be used in both real-time engines (Unity, CryEngine, Unreal, etc.) and pre-rendered software (3ds max, Maya, etc.). I’d be willing to help model a scene for this mini-challenge.
Updates on my scene coming soon…