LC #36 A light before death !


HI Dodgeas3d

volumes are very cool looking. can you please share how you actually created these volumes


Volumetric effect are created by volume scatter (Arnold - SItoA) effect, and its cast by lights. I tend to render whole scene in black shader + volumetric scatter, and that I add later on top of final image. Quite simple :slight_smile:

I will show later visual process if needed.


Hi Dodgeas3d

Thanks a lot. i would love to see the process…

actually not able to participate in this competition don’t know why my maya just crashes when i open the file :frowning:


:rolleyes: :rolleyes: :rolleyes:


Hi there!
Any chances to have the original scene exported from Maya as FBX so it can be opened in Lightwave with textures? :slight_smile:


Hi Everyone,

Here is my first pass at this. I think I will be reworking a few more of the materials and playing with the composition a bit more, but overall this is the direction I want to take.

Rendered using Vray and 3ds Max. Some light touchups in Photoshop.


:wavey: My final render, done in maya.


Really great entry there ! just a quick feedback @ alessandro try also a night scene


Wow!!! you guys are doing a far better job than I ever did on this project :slight_smile: . Some great entries :thumbsup: . keep it up guys, hope to see some more. Cheers :bowdown:


As everyone render these tinny rings, I decided to go for it too :slight_smile:


Hello everyone. My attempt to LC #36.
Done in Houdini/Mantra/Nuke. I see some ugly outlines and other issues, but my time is up :slight_smile:

         Thank you.


A bit with a twist this time :slight_smile:
And yeah this is the last one.

Nice challenge, fun scene !

In case some monitors are too dark :slight_smile: very hard to work on dark tones…


So in reverse order a bit of feedback :slight_smile:
@ Dodgeas 3d I really love the volumetrics , very wonderful athmosphere, I would have add a small fill light near the corner just to highlight bettwe the twist :wink:
@mirast wonderful rendering, can you post the light setup ? I would probably add a rim light behind the head of the lady. Also it’s difficult to understand where the light in the front of her head come from
@Dodgeas 3d I love also the small details. try to improve the caustics of the ring :wink:
@chandranathkoley Very good render you can try to add a bit more contrast in post :slight_smile:
@Eric-Harvey Keep posting :wink: I love the start :slight_smile:
@Aleyx, the scene is a very good start, now you should add a bit of atmosphere to the render. try to shift palette and choose a color scheme for the lighting. You can develop a look also in post no need to rerender
@all !! soon we will start a new challenge ! Keep posting and keep them coming :slight_smile:


experimental post , hope you’ll like


@chandranathkoley I freaking Love it! Awesome job totally tells a story


Hi jojo1975, thanks for your feedback
I will post the light setup asap.
I agree with you about rim light and front light. Rim is a composition issue…
The problem with front is that I wanted to make it subtle. It was, and still is :), difficult for me to demonstrate by lighting that there is a window in front of her and not showing the window itself. Subtle but clear… it is a challenge inside challenge :slight_smile: I want to make front overall light more blue, more blue on a dress and bottom part of her face. It helps I hope :slight_smile: And sorry for my english.


Next step :slight_smile:



I had only a few hours to work on it. Only Direct lighting.


Next challenge ready :wink: one week to post your final entries :wink:


this is my final image; I made a few modifications to my previous image: camera angle, book texture, frame size and some lighting/comp small tweaks. I hope you like it.
Good luck to all!!


Full Res HERE