Doing work for an indie game project with a small team. The design calls for a number of low-poly hard-surface models with lattice-like structures (realistic spacecraft).
It is very tempting to use the lattice tool for this work, although the meshes it generates result in very tedious cleanup (the vertex count can be reduced by half and the poly count by as much as one-third).
Tell me someone else out there has encountered this problem and developed a script to solve it.