I loaded my test scene in Max 2008 32 bit using Krakatoa 1.1.2.32992 and could repro the crash you reported when it hits the Matte Objects.
I deleted all teapots but one (262,144 faces) and no crash. I cloned it once - no crash. Tried 3 teapots - still ok. 6, 9, 15 - still working… It even worked with 25 clones. It looks like slowly increasing the memory consumption of matte objects within the session would make the crash go away. I opened the original scene within the same session and it crashed again… Memory management is a funny thing!
I decided to launch the same Krakatoa build in Max 2008 64 bit to cover all cases. As I hoped, no crash. The timing was as follows:
PRG: Rendering frame 0
STS: Section “Retrieving Particles”:
STS: Total 00h 00m 22.156s Called 1 times Avg 00h 00m 22.156s
PRG: Rendering 50000000 particles.
STS: Section “Render:Matte Objects”:
STS: Total 00h 02m 06.234s Called 1 times Avg 00h 02m 06.236s
STS: Section “Render:Sorting Particles”:
STS: Total 00h 00m 7.375s Called 1 times Avg 00h 00m 7.375s
STS: Section “Render:Drawing Particles”:
STS: Total 00h 03m 09.047s Called 1 times Avg 00h 03m 09.047s
PRG: Finished rendering frame: 0
This equals 5m46s.
Then I tried an internal Beta build of a future version of Krakatoa in Max 2008 32 bit and it did not crash! The times were longer than the 2m45s for the 64 bit version of the same build I posted earlier, pretty much 4 minutes (which should make you excited for what is coming later this year, and it is even faster when using materials with heavy mapping and culling!)
PRG: Rendering frame 0
STS: Section “Retrieving Particles”:
STS: Total 00h 00m 20.250s Called 1 times Avg 00h 00m 20.250s
PRG: Rendering 50000000 particles.
STS: Section “Render:Matte Objects”:
STS: Total 00h 02m 00.453s Called 1 times Avg 00h 02m 00.453s
STS: Section “Render:Sorting Particles”:
STS: Total 00h 00m 35.703s Called 1 times Avg 00h 00m 35.703s
STS: Section “Render:Drawing Particles”:
STS: Total 00h 01m 04.562s Called 1 times Avg 00h 01m 04.562s
PRG: Finished rendering frame: 0
The conclusion is that there is a memory issue in Krakatoa 1.1.2 32 bit when preparing heavy Matte Geometry but it has been resolved in the current internal build. 64 bit appears to be working in both the shipping and the future versions as advertised.
, man need more time in the day…really


