Kinect via ipisoft to Lightwave. Is it working?


#1

As I gathered until now it look like the transfer is somewhat painful. You have to pass by MotionBuilder.

Im asking because I got 2 human animations to do for the 20 and I got other projects as well. No time to tweek the animation by hand. I could just buy an Ipi basic license and a Kinect.

For future projects, is there’s others ways to have a bit more real-time feedback? Like press record, go move, stop it, take your clip and put in MotionMixer… that would be a dream!

thanks


#2

Nope… you dont HAVE to go through motionbuilder at all.

Set your target character up in LW with something of a reasonably correct skeleton (the fbx/mb standard is easiest probably, details/tuts on my site)… You can then bring this character straight into iPi, and retarget your finished mocap straight over.

This, ofc, is the important part, the retargeting. you could have just pulled the bhv into LW, adjusted the skeleton to fit your mesh, rerested the bones, and away… but it’d not look very good, due to differences in proportion between the capture character, and the target character.

What doing it in iPi wont give you though is pretty much anything to tweak the mocap at all… for that you’d need something like MB as an itermediary retarget/tweak package… or animeeple (while it still around) or Ikinema’s webanimate.

its worth noting that depending on the type of animation you’ve got in mind to do, and the kind of quality desired… you may very well need to do manual cleanup, and tweaking. iPi will NOT just give you dead bang motion capture, perfect and clean. you WILL get issues with small jitter, foot slip, and so on.

As for a more realtime process as you say… well, to an extent no, cos iPi needs to track the motion first, which takes time, so its not like its just there and done as soon as you’ve recorded. Otherwise, for using motionmixer, sure… all MM requires is that the rig/controller set that its mixing is the same for each “clip”… so once uve got motions out of iPi, or whatever other in the middle software you may have used, then you can happily use those in LW’s MM.


#3

And I guess for that jitters cleaning MB would be the best. I think MB is only 299$… That would make some sens.

Thanks for the infos.

Did you heard about Brekel?


#4

Well iPi has its own jitter removal tool, which works pretty well… only problem with it is that it almost always leaves behind a very small amount of “weave” in the motion, and turning it up enough to completely eliminate jitter will over soften your motion as a whole, making it a lil floaty.

In MB you can do a better job of this… but its a manual task. The good part is that you can realy examine curves for jitter targeting on each axis, across blocks of time, and within a threashold to help take out the jitter whilst keeping the more nuanced motion.

Oh, and no… MB is 3-5K depending on where u live.

And yes Ive also seen brekel… its OK i guess, but thre tracking of the character isnt up to iPi level, not at all really Id say.


#5

Thanks PentamiterBeast for the info. Very very helpful. 3-5K for MB? good lord! I saw tons of links on google with low prices… must be scams.

A jitter removal tool inside ipisoft… great! Even if not perfect, it would be faster than learn a new software (MB). I can also tweek the bones inside LW.

Im not sure yet we will go the motion capture way but for future projects, Im looking very hard in that direction.

I cant wait to see also what LW 11 have to offer in that department. I wonder if the playstation move is usable out of the box or we need some third party nodes or codes.


#6

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