Although I already have couple of similar graphics prgroamming books for beginer, but those books does not include any ready-to-use sounce code. So I am thinking about buying this book if :
Are there any algorithms or source codes included in these sections? Or just some euqations?
(
5.3 Working with Radiometric Integrals
5.3.1 Integrals over Projected Solid Angle
5.3.2 Integrals over Spherical Coordinates
5.3.3 Integrals over Area
9.4.1 Oren-Nayar Diffuse Reflection
CHAPTER 12. VOLUME SCATTERING
12.1 Volume Scattering Processes
12.1.1 Absorption
12.1.2 Emission
12.1.3 Out-Scattering and Extinction
12.1.4 In-scattering
15.7 Volume Scattering
15.7.1 Sampling Phase Functions
15.7.2 Computing Optical Thickness
16.5.2 Photon Integrator
16.5.3 Building the Photon Maps
17.1 The Equation of Transfer
17.2 Volume Integrator Interface
17.3 Emission-Only Integrator
17.4 Single Scattering Integrator
)
Since I already have couple of graphics programming books and many siggraph papers,
the most/only attractive topic of this books to me is volume scattering (any topics about subsurface scattering?) and rendering. Will it be to hard to understand these for the people like me who don’t have too much maths background?
One thing I have been feeling very diffcult so far is converting those eqautions to programming code, if this book provides the codes of these chapters , I must buy it as I hope I can learn those equations from the codes. And what method/function they will use for the symbol/notation.

