Hi all,
wondering if it’s possible to have an object that has bullet dynamics and be able to keyframe the object up to a certain point then have bullet dynamics.
Take over from a certain point?
kinda like, I key an object from fr1 to fr20, then from fr21 go into a full dynamics.
I’ve tried the kinematic mode in bullet, but it seems to behave oddly after you’ve set one key.
thanks in advance for any help.