keeping the face sliders controls in the camera view-


#1

I add some sliders to my facial rig. :stuck_out_tongue:

now- I’d like to see them all the time. :stuck_out_tongue:

the problem is- that I can’t!!!= :sad: cause each time I scale/move the camera I need to scale/move it back (just in order to see so my sliders/ controls again)

in other words, since the sliders controllers get out of my view port each time I scale the camera I need to scale/move the camera backward over and over again…

I knew how to solve - it was very simple, but I forget how to do it… my memory betrays me! it’s not fair…please help me… :cry: :cry: :cry: :cry: :cry


#2

Hi!
If it is controllers in the viewport they can easy be parented to the camera by selection the controllers in the outliner and then last the camera and hit “p” (for parent).
Now the controllers should move with the camera.


#3

Two options, both are feasible, either a) you add an aim control from the current camera to the controller parent (you can maybe use an expression to find the current cam with ‘lookThru -q’ mel) or b) (i prefer this solution) have a non renderable camera attached to the controller that you detach from the viewport (‘tear of copy’), this way controllers never move inside the window.


#4

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