Hello, everyone!
I’m following this tutorial
https://www.youtube.com/watch?v=hTGI8FioGhQ
In order to simulate particles from a mesh. How could I keep those particles inside a volume? Cause the one in the video is not like a “bowl” where the particles would be simulated, but more of something that hits and disturbs the particles.
I tried the Autodesk Maya Tutorial here
Even with a different type of field, one that would have the whole mesh included in its volume. But I think I have executed badly the last step because I couldn’t quite understand it. “Parent the radial field to the first field, and reset the radial fields transform to be the identity.This makes the radial field have the same volume as the original field”. By resetting the radial field’s transform to be the identity I only tried to tick and tick off the “Inherits transform” in its channel box.
My main wish right now is to keep those particles inside a volume. Maybe create a tornado afterwards that would just suck them out of the frame. Or just simply stick them to my ground plane in a more controlled fashion.