I’ve never really posted much of my own stuff in here, but I’ve started wanting to get into a more 3D based community, as in Uni at the moment everyone else takes a more experimental approach to animation so it’s harder to discuss things 
Anyway, just a couple of things I’ve done recently for my animation course. They’re both for the same project called 'Technology gone too far" and I’ve chosen to look into where the future might take technology too far, rather than the present.
So here’s just a robot camera. Just playing with how, once robot technology comes around, just about every mechanical object will probably get the option to walk/fly or otherwise move around on it’s own… Also an excuse to try a little character animation 
http://www.x1.ltd.uk/brooks_website/College/College-Movies/camera%20jump%206.mov
And the second is a test piece for what’s to come.
I’ve never really used deforms before, so this one was a bit hit and miss trying to get it to look how I wanted. The movement is still a bit glitchy, but it’ll do for now 
http://www.x1.ltd.uk/brooks_website/College/College-Movies/bike-peels.mov
Any comments appreciated, mostly any improvements you think I could make in future animations 
Oh, and, I’ve been told to use no more than 12fps, that’s not just me being lazy 
