Glad you liked the look of the movie Milan, it was certainly a big effort from a lot of people!
Some great resources there too Seema, nice job compiling all of those!
So I guess I can talk a little bit about my involvement on this show. I’d feel like a massive fraud taking any real credit for this one as I only joined very late in the show. The Art Director / DMP supervisor on Jupiter here at Dneg had to leave the show about 4 weeks before finishing, so I joined for about the last 8 or 9 weeks, and stepped in to his role for the final month. Fortunately by that stage, all of the workflows had been built, the look of the world was well advanced, and the crew were in place, most of whom had been on the show a lot longer so we’re already very familiar with what was required.
So my job really was just to keep things ticking over smoothly for the final push - assigning any new tasks, keeping an eye on what was going through or coming back for changes, and because everything was in very good shape already from before I joined, I was able to continue contributing my own matte paintings and concepts right to the end, as I had been doing in my initial few weeks on the show.
The pipeline on this one was very CG heavy. That made sense given the two locations that contained numerous shots, and the big fx requirement. So actually from a DMP standpoint, the work was largely in enhancing the CG where it didn’t hold up in certain shots. There were a good few standalone shots though that did require a more involved approach from DMP as they were never going to get the same level of CG build. As such, I don’t think there was a single matte painter who didn’t end up doing concept work at some point or other. I’d say that’s quite rare, usually there are one or two concept tasks that pop up through a slow that land on the matte painters schedule, maybe more depending on the show size or structure. But I can’t remember another show where the whole of the DMP team ended up doing concepts at some point or another.
Projection work is almost always carried out by the DMP artist these days too, but not on this show. The CG pipeline ended up being heavily Houdini based - for the fx obviously, but also because Houdini’s native renderer Mantra proved to be the most efficient when it came to rendering the insanely detailed geo that had been built. That posed an issue because the matte painters weren’t familiar with Mantra or Houdini, so the lighting TD on any given shot was usually the one responsible for the projections. For the shots that were more unique and could be set up to be more Maya / Nuke friendly, things were easier and the matte artist would do the projections.
Anyway, there’s not too much more specific I can think to say, certainly not without potentially violating an NDA, but I’ll see if a few colleagues are interested in chipping in here, especially the one who had much more long-standing involvement in the show (I’m talking a couple of years rather than a couple of months).
Hope some of that info is interesting anyway, sorry I can’t say too much because of NDA’s, but that was my experience anyway 