Joints stretching when rotating controls


#1

Hey guys!
I have a problem with a character I’ve been skinning in Maya 2016; I just finished skinning his left hand with no issues. When I turn the wrist or any other joints everything is fine. When I mirror my skinning over to the other side of the mesh the skinning transfers perfectly, but when I go to turn the wrist the whole arm gets pulled for some reason and ends up completely ruining the wrist and arm. From experimenting with it it looks like the wrist joint is stretching all of the joints between the wrist and elbow, and the elbow joint is stretching all of the joints between the elbow and shoulder and having a similar effect, the joints are literally stretching and creating this problem. I’ve tried recreating the parent constraints between the the elbow and wrist anims to their joints and that didn’t help, I really have no clue what to do.
Thanks in advance for any help offered

The image can be seen at http://imgur.com/d2OifPy
If you’d like to see the scene to test it out yourself just let me know how you want me to send it to you


#2

Howdy,

Well, I’d suspect some sort of scaling issue. Are the mirrored joints scaled 1,1,1?

Adios,
Cactus Dan


#3

As stated there most likely is a scale issue in the hierarchy. check for non 1 scales.
Upload to dropbox and send me a link if you cant figure it out.