Ok, I’ve started to unwrap the eye. In Pablos video he only unwrapped the “Iris” the same part I have selected in orange. What he did was bring the image into the UV editor and sized it right on the eye. I couldn’t figure out how he did this so I just unwrapped the iris part.
I selected only the quads of the iris, then unwrapped them. I then resized/scaled up the UV in the UV Image editor window and saved the UV map. I thought this would work fine but I was wrong.
Most important Question!
What is the “Correct” way to unwrap only a few polys, like the ones I have selected. Did I do this wrong. Could someone please explain the best way to unwrap the eye so I can map the “Iris” to it properly?
http://img291.imageshack.us/img291/6734/eyeunwrap.jpg

Problem #2
In the Texture settings I selected UV. Now I don’t understand why I am getting these little eyes everywhere. I’ve read that if you create a UV map you need to select “UV” as your mapping coordinates. So I don’t know why I am getting these results?
http://img251.imageshack.us/img251/3595/eyemappingprob.jpg

Problem #3
I the Texture settings I then tried to use “Generated” and “Flat” as my mapping type. (I still think I should be using UV as my mapping type) I then noticed the map was way too big and was larger then the original area I UV’ed. Could this be a result of me scaling up the UV’s in the UV Image Editor Window. I’ve also read you can scale up the UV’s in the UV Editor and it shouldn’t change the way the UV’s map to the Mesh? If this is the case then why is the image so large?
http://img708.imageshack.us/img708/1710/eyemapgenerated.jpg

Thanks
pg