Hey everyone!
This is my first sketches.
January 2015 - Tntb
Sketches?
They look almost finished, your second sketch is AWESOME! Really love the docks in the background and your composition.
This is my Work in process, I would like to show more details from the dock, and planning some more old stylish street lamps and some shops with shade. There will be puddles on the ground too, but the cobblestones will be more visible.
Good mock-up. You’re on your way. Maybe remove all the pavement material instead of trying to blend it with the dirt. Watch your lighting and perspective on added elements throughout your image.
Fantastic piece, you’ve really embraced this theme and added a lot of visual cues from the time. Not just primary, but secondary and tertiary details you’ve referenced really well. I think you’ve hit the nail on the head with this! Awesome! 
My final picture.
[HD 1920x1080](http://i.imgur.com/KL9UsAf.jpg)
[[img]http://i.imgur.com/KL9UsAf.jpg[/img]](http://i.imgur.com/KL9UsAf.jpg)
Really have to agree with the other guys here. Just a fantastic piece!
The amount of details are off the charts and perfectly executed! The sunshades and the column of buildings on the right look awesome. Did you just find photos and comped them in?
Pretty neat how you replaced the street lamps as well.
Thanks, Yes I just find photos and comped Them In, for example the shades are from 3-4 pictures.
Thanks for all the constructive critics, It was very challenging, and learned a lot from it.
Tibor, I’ll echo what everyone else has said: this really is a fantastic piece.
Congratulations! You should be proud of it.
Heyo Tntb! (what is your real name btw?) 
Pretty cool piece here too. Love the texture you have overall on the ground, and the general dressing of the set on the ground. It’s got nice contrast in this image. Some technical notes for you in the image below:

- Some matte edges pointed out
- Blurry textures in some spots, top left
- Lamp post in the far left FG could probably be just removed, it’s a little too blurry, and cut off to help with framing
- Bottom left barrels and fruits maybe catching too much top environment light, darken intensity
- Fade off your light intensity on the main building, so the bottom of that pointed out sun area isn’t so bright in intensity, drawing your eye away from the focus point
- Some slightly too green black levels in the distance, and maybe a tad too bright
- Lift up black levels a bit more so it melds closer to the horizon clouds in the far BG (not the boats)
- Smoke stack getting cut off in the bright BG, keep it consistent in opacity, unless you want to add light wrap in general to it
- Add light wrap from BG bright sky to FG buildings nearby.
- Boxes in FG just a bit too blurry.
Congrats on the honorable mention! We could only choose one, and so many other there that were great too.


