Hi everyone,
my name’s Jack and I’m currently a final year student at Staffordshire University here in the UK, studying VFX and Concept Design. I’m just about to embark on my final project which I can choose to do on any topic I want, and after spending the last two years learning about different methods and paths within our industry I’ve decided to aim towards a career in matte painting and environment art.
My project is set to run for the next twelve week’s and I thought it would be a great chance for me to make a thread here so I have a condensed place to post, and also post (hopefully) on a weekly basis with updates on the project and get any advice I can from this great community!
My inital idea:
To create a matte painting projection CG shot to the highest standard possible.
Inspirations:
I want to create something along the lines of this, an amazing shot my Levi Peterffy.
http://vimeo.com/80501593
I’m probably going to tackle it a bit differently than he did, and I want to use world machine for my base, I’ve learn’t a lot from the matte department tutorial!
Also seeing as this is my first REAL attempt at this full workflow I know I’ll hit a ton of roadblocks along the way and I really hope I can gain some knowledge from this community and achieve something even near a quality standard.
Anyway that’s my little introduction, I hope this post is ok being in this thread and I’ve not accidentally posted where I shouldn’t! Thanks for reading everyone, I’m looking forward to the next twelve week’s 
My issue with following EXACTLY the layout which Levi did was that I couldn’t seem to find much information on how he created the matte. Like from my novice understanding when watching that clip I posted, he UV’d the mountains and created the painting straight from Nuke, comping in the different projection elements? I do agree with your idea of planning myself more, I will definitely try and talk to some companies. My teachers have spoke to me today and tasked me to kinda do a “proof of concept” and just take an existing image, break it apart and animate the camera and then relight the image as a start.


the code is at the end of the book.





