I've barely used Maya since 2013 - what's new and what do I need to know?


For one, it seems like mentalray is no longer a thing and hardware rendering is all the rage (cycles, redshift). I’ve been out of the loop with 3D for quite a while. Has Maya changed significantly?


obviously yes, check the documentation for each release and look at the “what’s new” tab


What do you think about alternatives to autodesk maya? Found only this https://alternativemaster.com/alternatives-to-autodesk-maya


There are many alternatives depending what you are trying to do, for film work and game Maya is still the standard software in the industry and the most capable.


i am stuck to maya 2013 since i have tried maya2016-2018-2019 and dislike arnold

i would not use last maya versions only tuning layout and removing essential features such as mental ray

best maya versions are 2008/2009/2012/2013 : stable, fast, packing whole cg resources in kernel

latest maya multiply useless gadgets embedding known process


Maya 2020 is rock-solid and very wonderful, with tons of new features that I use all the time. I went from Maya 2009 to 2012 to 2015, then waited five years to update it until they had features I liked and wanted (MASH, mostly).

As for rendering engines, I use Vray and also don’t care for Arnold, but Arnold can do everything mental ray could so there’s really no reason not to upgrade. It’s also much, much faster (so is Vray) than mental ever was.




i consider mental ray faster than arnold furthermore none of mental ray shaders is processable through arnold needing to reset whole scene


Mental ray is faster than Arnold, no doubt. But it is also full of bug and needs a ton of workarounds. I used mental ray for 10 years and after the switch to Arnold my life became way easier.


god, so in 20 years are you going to still show this old comparison from 2017? you are aware that things are evolving no? and that shit tons of updates and optimizations on the Arnold side no?