Issues with paint weight feature


#1

Hi people,

Using Maya since 2011 but just recently got into rigging.
I need to rig a simple packagi

ng box and I’m using the Skin Paint Weight feature on Maya but every time that I paint a joint’s weight, if I go ahead and check the previous one back, it gets completely different and messed up. I’m painting each joint again and again with zero results

I tried to lock each joint that doesn’t need to be painted, as well as reducing the max influences. Nothing has worked out so far :frowning:
Does anybody have any suggestion on why this is happening?

Thanks a lot in advance!