Hi, I have question concerning a form I have to make, using Cinema 4D.
It’s a mass of platonics/octa’s/Equilateral triangles that have to be reproduced with all edges touching, all facing in the same direction. Not a problem. I’ve moGraphed the thing and have a nice bunch of these shapes. The problem occurs when I have to make the shape of the mass conform to a football-like shape. The separate pieces naturally end up bunching up and coming together as they taper toward the two poles of the shape. Is there some way or something I can use to calculate this so the shapes stay uniform but still follow the shape I need them to?
I’m attaching two JPGS to give a better idea of what I’m trying to get at.
Thanks for any suggestions.
-Vincent