Hello,
I’m working on a MPxSurfaceShape with both geometryOverride/subSceneOverride as VP2 classes. I am setting an animation by tweaking mControlPoints at several frames and recording the interpolated curves in between.
The problem is that, with geometry override, the vertex positions are not interpolated with respect to time. The point is, actually, that the scene is not being refreshed. With subscene override this does not happen though, because of this great method requiresUpdate() which sends a signal dirty to viewport when necessary. I would like to have the same method in geometry override.
According to the VP2 porting guide, “requiresUpdate() is called every refresh and indicates whether to call update(). This is a different update logic from that of geometry overrides,which are only called when a state has changed internally that, requires a render item or geometry update, or an explicit request is made to indicate a change”.
I wonder if, as it looks, I should go for only subscene to perform my animations, or whether I’m just not noticing something else even simpler.
Many thanks!!
