Is there a way to unfold a building object like a facial texture?


#1

I’ve been trying to unfold this house object and I’m having a bad tome doing it. I original tried “flatten mapping” but there are so many parts, all of which aren’t linked up to try and work with it.

I like to paint digitaly onto the image so I’d really like a fully flat 2d image of this model. I tried the unfold option but this seemed to only work once or twice in my favour, other times it hid bits or gave me crazy texture maps like this.

tl;dr

How do I flatten this entire house flat and all connected in order to paint onto it?

Thanks.


#2

For starters, split the uvs up so that each side of the building is one UV island. Once you’ve done that, an automatic unfold algorithm should get you most of the rest of the way.


#3

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