Hey everyone,
I have a question about polygonal modeling vs sculpting. I’m still fairly new, so this may be a question that has been discussed in this forum many times already; I’ve tried to search for other threads, and although some threads discuss it slightly, I did not find very many that were recent. I’m sure some things have changed/evolved since 2010-2014, so I figured I’d post the question myself.
Disclosure: I DO understand that the need to sculpt, polygonal model, or retopologize depends on what you are looking to accomplish. So, I will preface my questions by saying: I am looking to animate my models (after I learn more and begin to actually work on my personal projects, of course :-)). I do NOT want to have just static models and I want them to deform realistically.
So with that being said … is there a need or some sort of benefit to sculpting my models and then retopologizing them? If my main goal is to animate, can’t I just go with polygonal modeling and skip the sculpting part? Is it better to sculpt because it takes much less time and then you can use special software to “quickly” retopologize the sculpted model? Is it a thing of sculpting being more fun or more ‘artistic’ than polygonal modeling? Does sculpting allow you to create a better looking/more detailed model?
I have no issues with sculpting at all, I just want to know if there is some benefit to it when it comes to creating an animated short; My assumption, as of now, is that I really don’t need to sculpt and I can just model, but I know there is something that I am missing.
Fellow artists, please enlighten me if you have the time to respond. Be gentle, as I’m just trying to continue my learning.
Thanks in advance!
Devilish cycle I know.