Is my Vray render time normal?


#1

Hello, my fellow CG artists,

I would like to have some help. I recently created a scene in which there is one model - a ringing alarm clock (the old-fashioned one). There are also 3 vray lights (2 set as planes, 1 dome light with HDRI texture applied) and a standard camera. I rendered the final image and it took 6h 33mins. Here are my pc specs and Vray setings:

Pc specs: (note: my pc is a laptop)
Intel Core i3-2330M CPU 2.20GHz
Nvidia Geforce GT 520MX 1GB
RAM: 4GB
System type: 64-bit OS
OS: Windows 7 Ultimate

Vray (v.3) settings:
Image resolution: 2000x2000;
Image Sampler (AA) min subdivs: 1; max subdivs: 5;
Image Filter: VrayBoxFilter; size: 1,5;
Environment: GI and reflection/refraction on (HDRI)
GI on, primary: Irradiance map (very low preset, subdivs: 50, interp.samples: 20, secondary: Light cache (subdivs: 1000, sample size: 0,02)
Caustics off;
Lights subdivs are all set to 24;
Reflection subdivs: 128; Refraction subdivs: 32 (alarm clock is made of metal, which is really reflective and refraction is used for front glass, that’s why higher subdivs values are needed)
Embree is on for faster rendering.

Note: all values that aren’t mentioned here are left default.
The model is highpoly, which consists of 207448 polygons.

The settings are optimized by following this Vray optimization tutorial: http://www.cggallery.com/tutorials/vray_optimization/

I know my pc’s specs aren’t perfect and not meant for softwares like Max and Vray, but still, 6 hours is too much, in my opinion. So is it normal or should I soften my settings a bit? Please leave Your opinion below,

Thank You.


#2

Could you post the .max file? It’s hard to judge without holding it up against normal render times on my own machine.


#3

a good way to test if something is wrong is to use vlados ultimate settings…

https://www.youtube.com/watch?v=tKaKvWqTFlw