Vue pretty much has the edge on Environments, but I would love to see them partner\merge with a modling and animation group and complete the package. I know they have the intetgrated effort(XSTREAM), but I feel this adds to the complaints the company gets. I feel it’s now time for them to offer a complete package to consumers. Alot of companies are coming out with new versions\upgrades of their software and WILL eventually add VUE type features of their own. This constant “having to keep up” does frustrate some users who loose functionality when ever they upgrade. What software\group would be a good match?(same programming language, etc.)
Is modling & animation next 4 VUE?
Realistically, I would suggest modo…
As a personal wish, I would also suggest a two-way plug-in for ArchiCAD (Graphisoft’s Architectural BIM software)! ![]()
Well I would prefer even better environments and terrain and vegetation/trees before modeling tools.
modeling tools could be nice ofcourse but if You have acess to other 3d software modeling apps…it feels not that neccessary yet.
I still would like improvements on cloud density models fractal functions wich I feel is horrible compared to procedurals for cloud density available in terragen, lightwave etc.
I would like to see Metaclouds being able to be applied to pre modeled geometry for easier and more exact shaping of enormous Metaclouds.
Better tree editor to control amount of brances,branch thickness, amount and curve control of roots.
Rock sculpting all around the rocks normals.
the painting of ecosystems could be enhanced by painting colourmaps or textures also instead of only painting trees directly.
colour Painting of terrain textures directly would be awesome.
Somekind of hardbody softbody system or make sure there´s a good pipeline for import
trough mdd import,fbx import,collada.
particle systems that could have assigned volumetric materials.
And wouldnt it be nice with a fluid system or getting good import from real flow, a fluid system (think maya cloud fluids) that could be used also as cloud layers for realistic movements and interaction in the clouds with other stuff.
It´s a long way to go thou.
Michael
Yes, Michael, I agree whole heartedly with you: Vue should focus on its prime function, i.e. creating landscapes.
The only other ‘function’ I would add/clarify to your list is a means of producing breaking waves as a function of underlying/encountered terrain/objects (perhaps a little ambitious…I am not aware of any other software package that provides this…)
Cheers,
Patrice
Well Yeah producing breaking waves that way, I believe real flow could do or Houdini perhaps, but that requires adding those expensive software to your toolset, but it might help the big studios creating advanced waves in vue and rendered from there if there´s a good pipeline for that, I guess that if something like that is required for a scene, they would probably render it out in other software and perhaps matchmaking and comping it in.
I would be very surprised if they could manage to create a good Liquid fluid enginge and fire smoke fluid engine too, I believe that would take some time to develop perhaps, but who knows what´s around the corner.
Ivé seen there´s a guy doing some scripts getting particles from lightwave in to vue as a beta stage and I do believe there´s some mdd export to, don´t know the idea behind the particles thou and if they could have some materials assigned on them?
otherwise renderspeed,Quality, faster better motion blur, globlal illumination anti flickering and noise reduction tools and even better shaders would eliminate the need for rendering out different stuff on other software and doing comping.
Michael
Great responses guys, but these improved features that you speak of will SOON be incorporated by other APPS…leaving VUE as a single “effort” producer. These improved features are the goal of every package, but merging now with an established Modling\Animation “house” positions VUE to survive the day the “plugin” is less needed. Again…what other Modling\Animation “house” would be a good match for VUE…(Simular programming language, etc). TIA
MODO has already been suggested.
I like the idea of an ‘all-in-one’ solution, but I believe it is too utopian for a realistic goal within the near future: After all, the ideal combination will vary for different people…
As an architect, I would love to ‘meld’ ArchiCAD with a good free form modeller, such as modo, whilst having those ‘free-forms’ incorporate the ‘intelligent’ attributes of a BIM (Building Information Model), i.e. being able to simply introduce doors & windows into a ‘blob’ shape, and have the resultant element(s) be fully integrated/adjustable as parametric parts of the CAD model…
Having created a great building model (leaving aesthetic judgements aside!) I’d love to then seamlessly integrate my scheme into an accurate Vue scene (i.e. needing also CG2, World Builder, or similar)…to my mind it soon becomes mind bogglingly complicated: From a non-programmers perspective, I would imagine that it is nigh-on-impossible unless a common set of programming structures/language/protocols are at the core of each software ‘package’?
To provide some perspective, interoperability between CAD/structural analysis/environmental analysis/services software packages is currently far from being easy, straight forward, or required a considerable amount of duplicated work, and this is in a field with considerable financial means and a much narrower spectrum of requirements.
Besides, I appreciate that those in other fields would desire a different set of component elements in their ideal ‘combination’.
What?
I have no Idea of what you mean? these improved features incorporated by other apps?
wich features do you mean and into what apps?
Vue could be an outstanding final render/animation package that has the best outside environment tools at hands, and they are working on the interior renderside aswell.
continued improvements on render,speed&quality…and tools to either create or import
softbody and hardbody dynamics and rigged animated characters and particles&fluid solutions leaves little left to desire…sure there´s more to desire, but I think those things mentioned are way more needed before than modeling tools, okay so I cant model a house or a chair in vue…fine Ill do it with other software and import, there are free apps for that.
okay now I need smoke on my rocket trail…well oki doki…Ill do It in lightwave and do some comping…then there´s automaticly two other apps in a pipeline and I still won´t have
true light interaction between the smoke from lightwave and the enviro settings in vue…
and as an example an airplane on fire decending down through clouds…same here…some issues to solve to get the smoke obscured by vue clouds.
so particles and a voxel system would solve a lot in those situations.
I would rather see some sort of good environment/terrain and vegetation system inside of
Lightwave…but don´t think that´s coming soon with core.
Otherwise…Ivé been naging and naging about the volumetric plugin ogo taiki that actually was volumetric long before vue had its volumetric clouds and spectral model.
unfortunatly it doesnt seem to be developed any more and it was hard to set up and slow to render.
It wouldn´t be sufficient with that only for lightwave,terrain edeting tools and vegetation tools Like som sort of L-systems would be needed…and a new kind of previewer that renders everything at once…that is one beuty thing about the instant feedback you get in vue.
Michael
Guardonduty,
Much as I believe I understand what you are asking, I think it is somewhat like trying to define a single design of car that is all things to all people!
That said, the future will (in my opinion) belong to those that develop interoperable software packages (as e-on is doing with Xstream), allowing each programme to concentrate on its particular contribution to the overall work flow…but there is a long way to go yet in that direction.
Not sure if anyone has noticed but MODO I believe has moved up from Application Specific (3D Specialty) to Application Specific (3D) (Animation, Modling, Texturing, etc) alongside Maxon, LW, Maya, MAX, XSI. They were not going to settle for just being a modling program. The field seems to be getting smaller as Autodesk gobbles up the competition. Not sure(in my opinion) the furture belongs to those that develop interoperable software packages. It’s good for beginners trying to break into the field(full of excitement,…wowoo got a deal with MAX…hey, they used our software (2 seconds) in BAtamn…phone ringing of the hook), but ones eventual goal, if feesable, is to offer a complete choice to consumers. With software\OS changing so much you’ll soon discover that interoperability is tied inextricably to your ability to “TECH SUPPORT” your product in all those environments…and from what I see…if I can’t get one “bloody” TREE shaded right there’ll be hell to pay in the forums. …the complaining eventually gets old, you can’t be everything to everybody. I am not familiar with the programing languages of SILO and EIAS but if they are simular I think it could work.
@OP: I am confused as to why you are hawking after another, monolithic ‘can do everything’ 3D app - You’ve already got lots to choose from and a lot of them already integrate <pretty well> with VUE. 
Why not ask for a better, non-flakey, non buggy, non-crashing version of xstream? Then you can use whatever app you happen to have a preference for, and still use VUE.
Seems reasonable to ask for Vue to be developed still further (that’s the idea of software development after all, but I’d much rather see more advanced plant controls, 3d particle systems and faster, flicker-free GI rendering before adding any half-baked character animation features.
The future of 3D apps seems to be in niche specialisation rather than generalisation - choosing one thing and doing it really well, really solidly, and with (great :shrug: ) integration to everything you can think of (i.e. Zbrush, SketchUP, Realflow, Motionbuilder, 3DCoat, Bodypaint etc…etc…). As an artist, you then choose the right tool for the right job, and make your workflow as efficient as it can be.
Just my $0.02.
AJ
[QUOTE
The future of 3D apps seems to be in niche specialisation rather than generalisation - choosing one thing and doing it really well, really solidly, and with (great :shrug: ) integration to everything you can think of (i.e. Zbrush, SketchUP, Realflow, Motionbuilder, 3DCoat, Bodypaint etc..etc...). As an artist, you then choose the right tool for the right job, and make your workflow as efficient as it can be.
Just my $0.02.
AJ[/QUOTE]
I dont´think you could single that out, that the future of 3d apps seems to be in niche specialisation, It´s seems very dependent on what those apps are doing and youll be left over with …ahh wait I can´t do that in this program…have to have a good pipeline and another software for this task, I would actually think the other way around, an all in one solution could handle more than speciality software, but agreed there will be a place for speciality software.
Im wondering why vue hasn´t been developing the xstream with houdini in mind? to expensive? to little user base? or could it be that houdini can pull of wonderful clouds and vegetation by it´s own?
Michael
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