Hello,
I have a technical problem:
I am making a sequence, where I show a growth of the human fetus, from week 1 to week 6 in one shot, which goes for 2000 frames.
I want it to be a soft body animation that sits on the table. In reality, when any object grows (like pumping baloon), it reacts with the table and table reacts back, moving the balloon. It is a natural feedback loop, sort of self-propulsion.
I work 15 years in 3dsmax, where I found it impossible to make physics rigid body collision with complex morphing/deforming mesh (or cached animation object). It generally seems to be a simple problem, but it turns out impossible to make it as standard physics simulation.
I even tried with turning the fetus into a particle system and meshing it, but then it cannot be properly animated, there is poor animation control over glued particles. Not to mention about unwraping, because final thing will have a photorealistic textures.
In the link below I’ve tried to change the idea of making preview 3dsmax animation of growth object pushing a large fabric beneath it. It may be considered as something growing on a white sheets:
But I want it to grow on hard surface, table.
Is there any standard solution for this in maya?
Thank you, and please excuse me for my crippled english.
