Hi there,
I’d like to know if it is possible with modo to transform a poly made of Tris into a poly made of Quads.
i.e.
I got the following mesh : cayennew/tris (made of tris)
and would like to transform it into a mesh that looks like this : brabus (made of quads)
The reason I want to do this is because the model made of tris renders ugly. All look very “pinched”.
I’m not sure that modo can do a such thing, because I tried several options that did not worked.
If modo can not do that, maybe you guys know about some tools that could do It.
If modo can do that, maybe you guys can explain me how to do it !
I already tried to open the model (LWO format) with blender and tried several python scripts thats does transform tris in quads, but the rendering is still not really satisfactory.
The result once back in modo is as follows : cayennew/quads (there is only the cover of the car on purpose).
So, the second question will be : can I smooth that second mesh with modo so it looks “cleaner”.
(And I hope render better).
Thanks for your help!
) your best results will come from going in there by hand and selecting polygon pairs that you can merge nicely into quads. Will be time consuming though, but the results will be worth it.