Hi everyone!
Im creating a camera node that I would like to have draw functiuons in the transform node not the camera node.
is it possible to have gldraw code in a transform node or if not what alternatives or approches could I try?
Thanks a lot!
Hi everyone!
Im creating a camera node that I would like to have draw functiuons in the transform node not the camera node.
is it possible to have gldraw code in a transform node or if not what alternatives or approches could I try?
Thanks a lot!
No, not possible. You always have to have some sort of ‘shape’ node as only they support viewport rendering.
edit: uh, thats of course not true. But MPxTransform just doesn`t have a ‘draw’ override. So it cannot draw in the viewport.