Hello all!
Is there a way to establish a floor contact for parts other than feet and hands? Let me explain what I need. I have a character with a tail that has been characterized in MB. The tail was added to a bvh file using skeleton nodes and parented to the hips. I’ve managed to animate the tail by using a series of relations constraints to give it a natural looking animation when the character moves around. My problem is that in several parts of the animation, the tail goes below the floor.
Aside from manually keyframing the tail in those areas, is there a constraint or something else I can use to have the tail recognize where the floor is so that it doesn’t go through it?
Thanks in advance for the help…
Bryan

