Is it possible to apply dynamics on object which is keyframed in positions? To "finish" its exact position?


#1

Hello there, i am struggling now with this problem how to use some already keyframed object with two position keyframes to affect other object within its dynamics and finish its position keyframe and not just fall where it has been is calculated?

I hope you got my thoughts :slight_smile: be well!


#2

I think i got it!

I use the Collider body instead of Rigid body guys :slight_smile: