Here is the documentation of the new hair:
[http://www.hash.com/htmlHelp/v11.0/Technical_Reference.htm](http://www.hash.com/htmlHelp/v11.0/Technical_Reference.htm)
In brief(ish) you can:
control ALL surface properties allong length - last time I checked you could even make hair reflect.
vary most hair specific attributes allong length such as width and kinkyness
use multiple hair emmiters in one hair material
apply an image to the hairs (with an alpha channel)
There is quite a bit of control over things like how bowed (3d) the hair looks and whether it points towards camera (eg grass doesn’t point towards camera).
Hair properties can be controlled with decals and materials
etc. etc.
I can’t say how fast it renders compared to others but I can say that some optimisation has gone on since the thing was first written.
My only gripe is that you can sometimes see colour banding if you vary the colour of hair a allong its length a lot. You can get around this by using an image but this increases render time. You can also set more cps allong the length of the hair to smooth the transition but this will effect the way that the hair moves.
There is a lot of control over dynamics. I just tried the collision detection and it seems to be working pretty well (at least on the test that I did).