Thanks guys. It’s been a while, but I was a little burned out so I took a break. Quick update:
I finished the exam (this project was part of that), and I got top grades (yay) and a job (double yay). Despite that, I was never quite satisfied with the result, so I’ve been hesitant to upload it here and call it finished. So instead I’m going to upload it here, and call it “still work in progress”.
This is what I ended up with for my exam:
[VIMEO]168027523[/VIMEO]
My issue with this version is that it’s too zoomed in, it’s hard to get a good idea of the shape of the ship or even where on the ship the camera is pointed. And while initially I liked the realism that comes with the flat lighting, the model is simply not good enough that it also looks good with flat lighting. It reveals all the flaws and missing details.


(Right click and open for higher res)
Above is the original. Below is a revised version I threw together (ignore the missing engine lights).
In this version, I pulled back the camera, moved the sun to make it more of a rim light and tweaked the bounce light from the planet a little. I think the new lighting helps you understand the shape much better, and it has the added benefit of making the planet look more dramatic too, with the orange terminator visible. The downside is that now everything is very dark. I’ll have to add some extra lights back in to highlight the parts of the ship that I want to show off.
Also, this is just a 10 minute comp job, and there’s still a lot of work, but I think it’s a better starting point.
I’m very eager to hear if anybody here has any opinions. Which version do you like the best and why?