Hi, so … quick question …
… I sculpted arms for a character without attaching them on the side and wanted to use the insert mesh to plug those arms in to the body of my character in the exact same position they were in the subtool.
… is there a straight forward way to do that instead of trying to match it with the transpose tool?
I’ll appreciate any insights … Thanks! 
… p.s. … also … how do I get rid of the Insert Mesh I’ve created if I dont like it?
… update … I figured out another solution for the first question (I guess it was right in front of me the whole time) … for some reason I didn’t think to try and merge the subtools then click the “add” button in dynamesh section with a higher rezolution. Worked perfect to merge the arm without adding artifacts to the rest of the body.