Increasing the amount of Render Memory in 9.3?


#1

So I’ve been rendering this frame with high detail in Lightwave 9.3
My issue is, that my laptop is fairly new but it’s rendering slow, even with high specs. I’m not sure if it has to do with the Render Memory set to 1.04 M

Is there a way to increase this? I’m assuming it’s 1.04 MB, and with 4 Gb of RAM, I’d like to increase it to at least a gig if this is possible. Is there any way to do this, because I’d like to get into hi-poly modeling and hi-res texture rendering without waiting 3 hours per frame.

For the record, I’m rendering a frame with lightwave’s preset textures, one UV texture and aprox. 6000 polys, with Radiosity and 7 PLD-Passes and Depth of Field enabled. The frame isn’t completed rendering yet, but it’s been an hour and 6 minutes, which I can’t understand, having a 4 GB RAM, Intel Pentium Dual Core processor. So I’m assuming that it’s indeed the “render memory”


#2

Hmm… sounds really strange…

What resolution do you use and what setting do you have on Segement Memory Limit?


#3

This 1.04 MB is memory took by exactly 6,000 polys and points. That’s very simple scene. The problem is using features and settings that cause many rays to be casted to the scene… I am guessing- you don’t have Interpolated Radiosity turned on in Render Globals… Start using Perspective camera, no more Classic camera. Use f.e. 3 AA passes and Adaptive Sampling.


#4

it will use as much memory as it needs…if it only needs 1.4mb then that’s all it will use. The memory is used for a few things but mostly textures and resolution, if you’re rendering at a small size with a few small textures it won’t use much memory. The biggest impact will be on the processor and things like ray-recursion, GI and AA will all increase the processing required. The trouble with laptop’s is that the processor will likely be quite low powered to prevent battery drain, possibly even restricted via software to prolong battery life further. Lots of people use laptops for modelling and animating but they’re not ideal for rendering, it’s not what they’re designed for.


#5

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