Hi,
I created a basic splash in RealFlow (10000 particles) then imported with PFlow operator to benefit of other operators.
I want to increment particles in PFlow and obtain a decent Krakatoa render but I don’t know how to…
A spawn operator can increase my initial amount but change my splash physiognomy.
A speed operator, with a very low value to use a partitioning method, not work.
How to proceed?
