Hello everyone,
I’m trying to slow down my particle flow simulation.
This was the information I could get from the FAQ regarding time:
Parameters that measure time in Particle Flow, such as Birth Emit Start/Stop and Age Test Test Value, are specified in frames. However, Particle Flow is always aware of the current system frame rate (fps), and if you change this rate, it adjusts all time-related parameters to keep the same timing. For instance, if you set Test Value to 60 when you’re using the NTSC frame rate (30 fps), and then switch to PAL (25 fps), Particle Flow automatically changes the value to 50, so the age that’s tested for is still two seconds.
On the other hand, rate parameters, such as Speed, are measured in units per second, so they don’t change when you go to a different frame rate.
I already researched how I could slow down my simulation but the solution that I could get was defining the final look of the particle behaviour in 30 FPS, then I increased to the desired FPS, in this case 240, and adapt some of the parameters that don’t change. This process takes a lot of time so I was trying to speed things a little bit.
Is there a way to store the data in cache like fumefx and then do a retiming?
I’m checking these two links now, one that uses the PRT Loader for retiming and the other that talks about bullet time - http://www.thinkboxsoftware.com/krak-retiming-part-anim-prtldr/
http://www.orbaz.com/forum/viewtopic.php?t=175
Just wanted to know the opinion of the community about this.
Thanks.
Cheers