Importing UV's


#1

I sculpted a model and exported the basemesh to UV map it. How do I get those UV’s into mudbox? I tried importing as a layer and tried vertex ID with the default tolerance and my mesh went all over the place.

Help?


#2

Never mind, what I wanted was found in Texture baking. Basically I just wanted to create a displacement map for my high rez with no UV’s to the low rez with UV’s.


#3

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