I sculpted a model and exported the basemesh to UV map it. How do I get those UV’s into mudbox? I tried importing as a layer and tried vertex ID with the default tolerance and my mesh went all over the place.
Help?
I sculpted a model and exported the basemesh to UV map it. How do I get those UV’s into mudbox? I tried importing as a layer and tried vertex ID with the default tolerance and my mesh went all over the place.
Help?
Never mind, what I wanted was found in Texture baking. Basically I just wanted to create a displacement map for my high rez with no UV’s to the low rez with UV’s.
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