hi all, im new to modo and theres something i really dont get, i made an object in maya and i imported it in modo(i know usually it is the opposite but it was for a test), the object normals are inverted when i look at it in modo tho in maya everything is fine??? very confusing, if i flip normals in modo, the model is ok(its obvious) but the if i export it back in maya the normals are flipped(again, its obvious i just flipped em) anyone had this problem, thx
Importing from maya
Milky
#2
I’ve had the same issues when I tried importing from .obj, .lwo and .3ds… No solution found as of yet. Does anyone know of something that would recalculate the normals for me?
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