Importing FBX cameras


Hey guys,

I’m trying to get a camera from max into a vue planet scene. When I use FBX to export from max and import into vue, it seems to completely change the animation on the camera and snaps the camera to the planet surface.

Even when creating a new camera from scratch within Vue, it seems to only allow movement relative to the planet- so the movement gizmo will always remain orientated to the planet.

Is there any way to stop this incredibly confusing way to move cameras?


See if you can turn off the locked height for the Vue camera.


Thanks for the reply! I’ll look into this, thanks!