I want to share a new technical 3ds Max tutorial. It’s another episode of our Holiday Cabin tutorial series. I hope you will find it useful.
Setting up image references for 3d modeling in 3ds Max (PNG, JPG and others)
In this tutorial, Andrew will show you how to import design drawings saved as images (PNG, JPG, and other formats) into 3ds Max and set them as references for modeling architecture.
On top of that, the tutorial is full of tips tricks that will make your modeling faster.
Learn how to align design levels to 3ds Max coordinate system, organize drawings on layers, align various levels plans to each other, and make sure you don’t need to turn the references on and off constantly when you change views.
Table of contents:
00:00 - Introduction
00:38 - Creating material for references
00:56 - Adding UVW mapping to reference plane
01:09 - Setting the proper display quality of textures in Viewports
01:55 - Setting quality of textures in older versions of 3ds Max
02:19 - Setting correct proportions for the reference texture
02:26 - Setting the size of the reference image
03:54 - Creating separate planes for every view
04:10 - Setting references heights to match 3ds Max coordinate system
04:31 - Aligning sections and plans
05:13 - Setting object properties of reference planes
05:30 - Organizing references with Layer Manager
05:38 - Summary
I hope you will find it useful.