imported mesh goes transparent in mudbox


#1

is there a problem to fix this? I spent days modelling the face only to find this happening It’s really frustrating and I’d appreciate a solution


#2

your faces are inverted…
kick this mesh and use the mudbox basehead…


#3

inverted faces huh? thanks for pointing that out, the solution would be to use the scale tool and put it inside out, nice


#4

i would flip the faces in max or maya…
and your mehs seams to be to small…
compare the size to the mudbox base head…
object size is important in mud…!


#5

its simple - normals flipped. is the mesh is good in your application, try to change settings in exporter to obj or fbx (or what you use), maybe it flip it. then re-import.

also you can send model in obj, we will fix it :slight_smile:


#6

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