
is there a problem to fix this? I spent days modelling the face only to find this happening It’s really frustrating and I’d appreciate a solution

is there a problem to fix this? I spent days modelling the face only to find this happening It’s really frustrating and I’d appreciate a solution
inverted faces huh? thanks for pointing that out, the solution would be to use the scale tool and put it inside out, nice
i would flip the faces in max or maya…
and your mehs seams to be to small…
compare the size to the mudbox base head…
object size is important in mud…!
its simple - normals flipped. is the mesh is good in your application, try to change settings in exporter to obj or fbx (or what you use), maybe it flip it. then re-import.
also you can send model in obj, we will fix it 
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