Hello,
I am new to using Motionbuilder and I have been going through preliminary steps to get my character setup to start working with mocap data. However, with this imported character, if I move the bones of the character the biped and the mesh do not move. Everything can be moved independently.
However, the model moves correctly in 3ds max. This model is one of a few example models that are supplied from the Unreal Development Network. I’ve also imported the skeletal mesh into the UDK and everything works fine there.
I’m just trying to use the standard UDK skeleton and convert some mocap data to fbx files so I can then import those animations into the UDK.