Hey guys,
Iam pretty beginner.
I sculpted a Model in Zbrush and i want to go to Maya for rigging. So my problem is, i got six subdivision Levels and multiple subtools, its very high poly. I tried to Merge the Subtools because when i dont do that, i can just see one Subtool in Maya. But i cant make a UV Map cause the resolution is too high when i try to do it it will crash cause i need to stay in subdivision level six otherwise i lose details by merging. So it cant be right. So how can i go to maya simply without losing the details from subdivision and with all subtools in it?