Hi all
iam using BipedFactory to bild my skeletons , do some modification to it ,extra bones if needed ,binding it and then exporting to MB 7.5
after characterzition some setup and animation exort to FBX again
and import that file in maya as usual
but hole data is lost i see only geometry
script editor gives this
// Error: Cannot add the following items to the set since they would break the exclusivity constraint: polySurfaceShape56 //
// Error: When binding by object hierarchy, the hierarchy can’t be a skinnable object. //
there are many errors with different polySurfaceShape
iam in big trouble plz help!! :banghead: