import problem


#1

hi there i have a major problem (i use maya 6.0.1 and mb 6 pro)…and some minor ones…
i modeled, rigged, and weighted a character in maya (t-pose) and exported it through fbx into mb. then i animated all my scenes…i plotted the character and exported it back to maya…only to notice that all my fingerjoints, toejoints, and heeljoints dont get any keys whatsoever (images of it and also the joint-labeling are attached)…that means that the feet “break” through the floor in maya :frowning:

in addition i have no luck in letting the feet roll (i used the videotutorial provided in mb 4 with an alien walking silently) but i dont get the feet to roll :frowning:

help would be gladly appreciated :slight_smile:

thx in advance

ps.: on the left is the right animation; on the right the wrong one…in between is the jointlabeling

here is the picture of my problem: http://www.krueschet.de/images/import_problem.gif

around 120kb


#2

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