import from maya - get very big brushsize!


#1

When I import objects in mudbox from maya the brushsize in mudbox have to be set at 0.1 to get a size you can work with. I tried to scale up my object with a factor of 10 in maya (I work in cm) and that made it more suitable once in mudbox, but then my maya object is 10 times bigger than I want. What is the right approach to do this. Can you change the settings of the brushsize in mudbox or scale up your model?


#2

Easiest to scale proportionly in Maya when you export/import. Don’t think you can scale objects in mud box.


#3

But how do you know what scale it should be?

How do you guys do?


#4

simply i scale my model 5 times in maya.freeze transform then export it(this is my magical number though.it suits my needs in mudbox).

when import back to maya scale your model down 1/5. but the trick is, in the displacement maps alpha gain you have to put this scale factor also. 1/5=0,2.

this should work

cheers.


#5

Thanx alot. So there is no magical trick to it, gotcha!
What units do you work in?


#6

Normally I work in CM. the models always turn out really huge because I try to follow real life scale. A character will be around 170CM height for example. Unless I’m trying to match the unit with game engines.


#7

thank you very much for your response! I Appreciate it!


#8

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