How can I implement open source code into Maya? The screenshot below is what I want to implement and this is the site where I got the code from. https://graphics.pixar.com/library/DynaKelvinlets/
Implementing open source code into Maya
haggi
#2
First you will need the dependencies, in this case TBB and EIGEN, maybe you will need to compile them. Then you will have to create a new deformer node. With the new deformer node, you will have to find out which data will be needed by the kelvinlet library. Then simply extract the needed data from the input, let the kalvinlet do the deformations, translate the output back into something maya understands and put it into the output of the deformer node.
haggi
#4
Well, as long as you have any sourcecode, it could be possible, but I do not see any sourcecode examples there.
