imageSynth


#1

I can’t find what seems to me to be the most important question that someone interested in imageSynth would ask.

I have like most, different texture maps for different channels ie. color, specular and bump. Once I make a new texture with imageSynth can it repeat the exact same process on the other texture maps?

And what about Normal maps? Does it do the normal colors properly.


#2

I’m thinking of getting imagesynth…does anyone know the answer to this?


#3

No it does not at the moment. It will calculate differently everytime.
maybe this should be in the feature request section of the Luxology forums.

As far as I know, it will do normal maps correctly. I believe there was a video using normal maps.

Yazan


#4

I asked about this a while back on the lux forums. Bob Bennett from Luxology was kind enough to reply…

http://forums.luxology.com/discussion/topic.aspx?id=13166


#5

Dang, I was just going to reply when someone beat me to it!

Off-topic but since I am here:

I would like to add that one thing that I am not sure we communicate well (I work for Luxology) is that imageSynth uses procedural methods to generate a new seamless image but it is not strictly a procedural image generator. imageSynth uses imagery that you supply and is not a pure synthetic image generator. Also, the resulting image is a regular (pixel-based) result, not a procedural texture. Finally, since the images you supply to imageSynth (or the subsets or “chunks” of images you supply) are infinitely variable (could be your Aunt Martha) imageSynth will varying degrees of success in applying its “magic”.
Bob


#6

Forgive me for being a no-it-all. I have a little programming exp. which makes me think I know how to handle it :smiley:

Can’t the program just record it’s decisions of how to use the chunks and then replay the exact same process on the spec ans bump or whatever?

Sounds simple to me but I’m a simple guy:bounce:


#7

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