As the title says, i’m having some really really funky issues with using image based lights that “wash out” all of the face color effects of Freeze, Face/Object Select, Locked Out, Masked, etc. However I can see painted textures just fine.
When I add extra directional or point lights to the scene with an image based light, then I can see a faded color that should be there, but with the extra light comes blown out colors and speculars on the model material itself.
I cant figure out why image based lighting would completly nuke out selection coloring, does anyone know anything that can help me out?
I really like the ambient lighting i’m getting on my models from using image based, compared to the much harsher black shadowing that direciton/point are getting me (image based has me closer to what v1 mudbox looked like, i want to see my model, not half and then dark black chunks) so i’d rather not be forced to not use them, but doesnt look like much of a choice if i cant get it somehow working.