Image Based Lighting Hiding Freeze/Face Select


#1

As the title says, i’m having some really really funky issues with using image based lights that “wash out” all of the face color effects of Freeze, Face/Object Select, Locked Out, Masked, etc. However I can see painted textures just fine.
When I add extra directional or point lights to the scene with an image based light, then I can see a faded color that should be there, but with the extra light comes blown out colors and speculars on the model material itself.

I cant figure out why image based lighting would completly nuke out selection coloring, does anyone know anything that can help me out?

I really like the ambient lighting i’m getting on my models from using image based, compared to the much harsher black shadowing that direciton/point are getting me (image based has me closer to what v1 mudbox looked like, i want to see my model, not half and then dark black chunks) so i’d rather not be forced to not use them, but doesnt look like much of a choice if i cant get it somehow working.


#2

Turn the intensity of the IBL down…also bear in mind that if the HDRI has strong colouring this will affect your lighting and the way the colours look.

Wayne…


#3

The image I used was one of the default ones provided, overcast.exr, as it was pretty much the only one that didnt have noticable coloring at all. With this, I was able to achieve the ambient lighting look that I wanted. When i noticed I couldnt get freeze and such to show up, amoung the things I tested naturally included tuning intensity values.

With only an image based light, regardless of the intensity value, no change to color at all was visible. I tested this by changing default material to white, and having a couple bands of the blue Freeze on the area.
However adding a new light into with the image based, it shows the selection colorings, though naturally the color is a bit washed out from the light intensity.

In the end I have a workaround of adding a directional light thats defaulted as 0 intensity, and then manually turning it up to .15 or so when i need to see/update my face selection/freeze/etc.
Its just increasingly frusterating that something that seems so simple as selection highlighting in all lighting modes would need a workaround to be doable.

Overall i’m a little let down by 2009. The speed, mesh density, and most surprisingly the 1/3 file sizes are enough to work through the crashing and hassle of workarounds for supposely simple things, but you’d think for something so anticipated they’d have worked the kinks out before pushing a release. Its not like they had zbrush4 coming out in a month to compete with or something.


#4

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